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Color Constancy in Two-Dimensional and Three-Dimensional Scenes: Effects of Viewing Methods and Surface Texture

机译:二维和三维场景中的颜色恒定性:查看方法和表面纹理的影响

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摘要

There has been debate about how and why color constancy may be better in three-dimensional (3-D) scenes than in two-dimensional (2-D) scenes. Although some studies have shown better color constancy for 3-D conditions, the role of specific cues remains unclear. In this study, we compared color constancy for a 3-D miniature room (a real scene consisting of actual objects) and 2-D still images of that room presented on a monitor using three viewing methods: binocular viewing, monocular viewing, and head movement. We found that color constancy was better for the 3-D room; however, color constancy for the 2-D image improved when the viewing method caused the scene to be perceived more like a 3-D scene. Separate measurements of the perceptual 3-D effect of each viewing method also supported these results. An additional experiment comparing a miniature room and its image with and without texture suggested that surface texture of scene objects contributes to color constancy.
机译:对于在三维(3-D)场景中比在二维(2-D)场景中如何和为什么色彩恒定性更好的争论一直存在。尽管一些研究表明在3-D条件下具有更好的颜色恒定性,但具体线索的作用仍不清楚。在这项研究中,我们比较了3D微型房间(由实际对象组成的真实场景)和该房间在监视器上使用两种查看方法在监视器上呈现的2D静态图像的色彩稳定性:双目观察,单眼观察和头部观察运动。我们发现3D房间的色彩稳定性更好。但是,当观看方法使场景更像3-D场景时,2-D图像的颜色恒定性得到了改善。每种观看方法的感官3D效果的单独测量也支持这些结果。另一个比较微型房间及其图像(带有和不带有纹理)的实验表明,场景对象的表面纹理有助于保持颜色恒定。

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